Architects of Western kingdom

Setup

  • resource cards: 2 x player_count + 1
  • 4 silver coins to tax stand

Each player:

  • all workers, two markers (virtue, cathedral)
  • 3 building cards (4 but drafted by passing), not public info
  • 3,4,5,6 silver, based on player order OR
  • variable setup:
    • other side of player board, no default silver
    • stop virtue player start

Player turn

  • place 1 worker, done
    if starting with no worker, take one from board (except: Black Market, Prison, Guildhall) and pass

Principles notes

  • 5 apprentice player limit, same allowed
  • 6 building hand limit, at and of turn
  • guild hall: place workers from left to right, top to bottom
  • tax stand: red coin -> tax, normal -> supply; not allowed if empty
  • cathedral: advance marker only if avaiable space; need good virtue
  • hiring apprentice: by worker count OR place silver on precessors; then shift left, add new
  • black market reset:
    • 3+ in prison -> -1 virtue
    • most in prison -> +1 debt
  • Capture (town hall):
    • group of 1 color
    • up to 2 locations (1 in four player game)
    • except Black Market, Prison, Guild hall

End game

When full guild hall -> last turn including trigger player. Can build in last turn.

Scoring:

  • buildings, cathedral
  • virtue +/-
  • -2 / debt
  • +1 / gold, marble
  • -1 / 2 prisoners

If tie: virtue, silver, shared victory


Solo game / game with bot

Setup:

  • remove 4 resource market cards
  • 3 building cards (from 5 dealt)
  • brown opponent cards deck shuffled
  • player starts

Oponent/bot rules:

  • apply 1 card per turn
  • doesn’t use resources, silver; no need for construction cathedral
  • collect only marble for scoring
  • no virtue penalty (cathedral, black market)
  • can capture oponent workers (for marble?)
  • can receive/destroy debts
  • card pile resuffle when run out
  • if starts without workers:
    • no card draw
    • return all workers incl. prison and captured (except black market, guild hall)
    • shuflle discards

Score:

  • cathedral, marble
  • virtue, debts, prison
  • +1 / +3 VP per worker in guild hall