Architects of Western kingdom
Setup
- resource cards: 2 x player_count + 1
- 4 silver coins to tax stand
Each player:
- all workers, two markers (virtue, cathedral)
- 3 building cards (4 but drafted by passing), not public info
- 3,4,5,6 silver, based on player order OR
- variable setup:
- other side of player board, no default silver
- stop virtue player start
Player turn
- place 1 worker, done
if starting with no worker, take one from board (except: Black Market, Prison, Guildhall) and pass
Principles notes
- 5 apprentice player limit, same allowed
- 6 building hand limit, at and of turn
- guild hall: place workers from left to right, top to bottom
- tax stand: red coin -> tax, normal -> supply; not allowed if empty
- cathedral: advance marker only if avaiable space; need good virtue
- hiring apprentice: by worker count OR place silver on precessors; then shift left, add new
- black market reset:
- 3+ in prison -> -1 virtue
- most in prison -> +1 debt
- Capture (town hall):
- group of 1 color
- up to 2 locations (1 in four player game)
- except Black Market, Prison, Guild hall
End game
When full guild hall -> last turn including trigger player. Can build in last turn.
Scoring:
- buildings, cathedral
- virtue +/-
- -2 / debt
- +1 / gold, marble
- -1 / 2 prisoners
If tie: virtue, silver, shared victory
Solo game / game with bot
Setup:
- remove 4 resource market cards
- 3 building cards (from 5 dealt)
- brown opponent cards deck shuffled
- player starts
Oponent/bot rules:
- apply 1 card per turn
- doesn’t use resources, silver; no need for construction cathedral
- collect only marble for scoring
- no virtue penalty (cathedral, black market)
- can capture oponent workers (for marble?)
- can receive/destroy debts
- card pile resuffle when run out
- if starts without workers:
- no card draw
- return all workers incl. prison and captured (except black market, guild hall)
- shuflle discards
Score:
- cathedral, marble
- virtue, debts, prison
- +1 / +3 VP per worker in guild hall