Discworld: Ankh-Morpork

Setup

  • green deck on top of brown deck (both suffled)
  • 1 trouble marker on areas: 1, 5, 7

Each player:

  • 5 random cards from top
  • 10$ (public information)
  • 1 personality card (secret info)
  • 1 minion on areas: 1, 5, 7 (Dolly Sisters, The Scours, Shades

Two players setting:

  • remove Chrysoprase card
  • remove the Hubert and Cosmos Lavish cards (brown cards)

Game turn

  1. Check winning condition (on beginning of turn)
  2. Play 1 card and follow instructions
    Can use each City Area card anytime once per turn
  3. Draw up to 5 cards

Actions are played in order on card (left -> right), non mandatory, some can be skipped, except Random event card, must be played/performed everytime.

Actions:

  • Place minion:
    • into area with own minion or adjacent AND put trouble maker (if not first minion in area)
    • if all player’s minions on map, remove and place else
    • if no player’s minion on map, place anywhere
  • Place building:
    • into area with own minion, without trouble maker or other building, pay £, take City Area card
    • if all your buildings on map, one remove, return City Area card, and place new
  • Assasination:
    • remove minion, troll or deamon AND trouble maker from area with trouble maker
  • Remove trouble maker
  • Take money
  • Scroll: perform action on card
  • Random Event: must be performed, card from random event deck
  • Play another card
  • Interrupt: play anytime, even out of turn

Trouble maker

Place trouble maker:
-> whenever a minion is placed or moved into an area with one or more minions

Remove trouble maker:
-> as soon as a minion is moved or removed from an area

Trouble maker present in area:

  • can assassinate a minion
  • cannot build a building

An area can only contain one trouble marker.

Trolls and demons are regarded as being minions.

End game

The game ends when either:

  • player achieves the victory conditions of Personality card, on beginning of turn
  • if the ‘Riot’ Random Event card is drawn and the conditions on the card are met
  • as soon as one player takes the last card from the draw pile.
  condition 2plrs 3plrs 4plrs
Lord Vetinari: have minions in N areas 11 10 9
Lord Selachii,
Lord Rust,
Lord de Worde
:
control N areas 7 5 4
Dragon King of Arms: 8 trouble makers      
Chrysoprase: cash + buildings >= 50$ (loans -12$)      
Commander Vimes: if nobody wins at draw pile exhausted      


Control area - more playing pieces (minions + building) than any single other player, or total trolls, and NO demons on area.

If nothing above, most points:

  • each minion on board: 5 VP
  • each building: its cost VP
  • each $ in hand: 1 VP
  • Dent or Bank card: -15 VP

If tie, highest monetary value City Area card.