Discworld: Ankh-Morpork
Setup
- green deck on top of brown deck (both suffled)
- 1 trouble marker on areas: 1, 5, 7
Each player:
- 5 random cards from top
- 10$ (public information)
- 1 personality card (secret info)
- 1 minion on areas: 1, 5, 7 (Dolly Sisters, The Scours, Shades
Two players setting:
- remove Chrysoprase card
- remove the Hubert and Cosmos Lavish cards (brown cards)
Game turn
- Check winning condition (on beginning of turn)
- Play 1 card and follow instructions
Can use each City Area card anytime once per turn - Draw up to 5 cards
Actions are played in order on card (left -> right), non mandatory, some can be skipped, except Random event card, must be played/performed everytime.
Actions:
- Place minion:
- into area with own minion or adjacent AND put trouble maker (if not first minion in area)
- if all player’s minions on map, remove and place else
- if no player’s minion on map, place anywhere
- Place building:
- into area with own minion, without trouble maker or other building, pay £, take City Area card
- if all your buildings on map, one remove, return City Area card, and place new
- Assasination:
- remove minion, troll or deamon AND trouble maker from area with trouble maker
- Remove trouble maker
- Take money
- Scroll: perform action on card
- Random Event: must be performed, card from random event deck
- Play another card
- Interrupt: play anytime, even out of turn
Trouble maker
Place trouble maker:
-> whenever a minion is placed or moved into an area with one or more minions
Remove trouble maker:
-> as soon as a minion is moved or removed from an area
Trouble maker present in area:
- can assassinate a minion
- cannot build a building
An area can only contain one trouble marker.
Trolls and demons are regarded as being minions.
End game
The game ends when either:
- player achieves the victory conditions of Personality card, on beginning of turn
- if the ‘Riot’ Random Event card is drawn and the conditions on the card are met
- as soon as one player takes the last card from the draw pile.
| condition | 2plrs | 3plrs | 4plrs | |
|---|---|---|---|---|
| Lord Vetinari: | have minions in N areas | 11 | 10 | 9 |
| Lord Selachii, Lord Rust, Lord de Worde: |
control N areas | 7 | 5 | 4 |
| Dragon King of Arms: | 8 trouble makers | |||
| Chrysoprase: | cash + buildings >= 50$ (loans -12$) | |||
| Commander Vimes: | if nobody wins at draw pile exhausted |
Control area - more playing pieces (minions + building) than any single other player, or total trolls, and NO demons on area.
If nothing above, most points:
- each minion on board: 5 VP
- each building: its cost VP
- each $ in hand: 1 VP
- Dent or Bank card: -15 VP
If tie, highest monetary value City Area card.