Hansa Teutonica

Setup

  • three golden Bonus markers on map
  • cover player board by cubes, except first space of each ability
  • first player takes 5 cubes and 1 circle, rest in general stock
  • each other player takes 1 cube more

Actions

  • Income:
    take tradesmen from general supply based on Bank ability
  • Place 1 tradesman:
    from personal supply to empty connection point
  • Displace 1 opponent’s tradesman:
    • replace oponents tradesman by own
    • pay another own to general supply
      (must be from personal supply)
    • opponent gets another 1 (2 for merchant) from general suply
      (may decline; from personal supply or map, if unavailable)
    • opponent place them to free connection point in adjacent routes
      (or further adjacent, if occupied)
  • Move own tradersmen:
    • based on Book of Knowledge ability
      (possible swap 2 own traders for 2 moves)
  • Create trade route (all route places by one player):
    1. Score prestige points
      +1 point per controled city to any player (if tie, rightmost)
    2. Take bonus marker
      • take bonus marker faceup (use anytime for free -> facedown)
      • take new one to player board -> place at end of turn
        (on route without: tradesmen, bonus marker, both full cities)
    3. either:
      • Establish Trading post:
        Use one tradesman respecting Privillege ability, others to general supply.
        (possible to gain extra points for particular cities)
        if completed city -> advance Completed Cities track
      • Develop 1 ability (scroll):
        Based on city, take tradesman from player board to player supply.
      • Special Prestige points (scroll):
        Place merchant to any free space in Coellen, respecting Prestige ability.

      Return tradesmen from route to general supply.

End game triggers

  • 20 prestige points
  • 10 completed cities
  • no bonus marker left, when need to draw new

Game ends immediatly, no remaining actions are played, just finish actual action.

Prestige points during game

  • controlled cities when trading route created (1-2)
  • establishing certain trading posts (1)
  • establishing East-West connection (7/4/2)

Prestige points after end

  • 4 per fully developed ability (except City Keys)
  • bonus markers (non/used):
    • 1 per 1
    • 3 per 2-3
    • 6 per 4-5
    • 10 per 6-7
    • 15 per 8-9
    • 21 per 10+
  • merchants in Coellen
  • 2 per controlled city
  • total number of trading posts in largest network X City Keys ability value

If tie: Player with least developed Action ability, or most points for network.