Hansa Teutonica
Setup
- three golden Bonus markers on map
- cover player board by cubes, except first space of each ability
- first player takes 5 cubes and 1 circle, rest in general stock
- each other player takes 1 cube more
Actions
- Income:
take tradesmen from general supply based on Bank ability - Place 1 tradesman:
from personal supply to empty connection point - Displace 1 opponent’s tradesman:
- replace oponents tradesman by own
- pay another own to general supply
(must be from personal supply) - opponent gets another 1 (2 for merchant) from general suply
(may decline; from personal supply or map, if unavailable) - opponent place them to free connection point in adjacent routes
(or further adjacent, if occupied)
- Move own tradersmen:
- based on Book of Knowledge ability
(possible swap 2 own traders for 2 moves)
- based on Book of Knowledge ability
- Create trade route (all route places by one player):
- Score prestige points
+1 point per controled city to any player (if tie, rightmost) - Take bonus marker
- take bonus marker faceup (use anytime for free -> facedown)
- take new one to player board -> place at end of turn
(on route without: tradesmen, bonus marker, both full cities)
- either:
- Establish Trading post:
Use one tradesman respecting Privillege ability, others to general supply.
(possible to gain extra points for particular cities)
if completed city -> advance Completed Cities track - Develop 1 ability (scroll):
Based on city, take tradesman from player board to player supply. - Special Prestige points (scroll):
Place merchant to any free space in Coellen, respecting Prestige ability.
Return tradesmen from route to general supply.
- Establish Trading post:
- Score prestige points
End game triggers
- 20 prestige points
- 10 completed cities
- no bonus marker left, when need to draw new
Game ends immediatly, no remaining actions are played, just finish actual action.
Prestige points during game
- controlled cities when trading route created (1-2)
- establishing certain trading posts (1)
- establishing East-West connection (7/4/2)
Prestige points after end
- 4 per fully developed ability (except City Keys)
- bonus markers (non/used):
- 1 per 1
- 3 per 2-3
- 6 per 4-5
- 10 per 6-7
- 15 per 8-9
- 21 per 10+
- merchants in Coellen
- 2 per controlled city
- total number of trading posts in largest network X City Keys ability value
If tie: Player with least developed Action ability, or most points for network.